New Vegas Bounties II is the second installment in my bounty hunting series, and picks up immediately after the uncertain ending of New Vegas Bounties I. Deprived of the sponsorship of Randall & Associates, the player must now assert himself (or herself) as a solo contractor for the NCR. View the Mod DB New Vegas Bounties mod for Fallout: New Vegas image New Vegas Bounties II.
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War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Legion gold!During the quest 'As a Judgement' you will be tasked to go to a place called 'Valle Del Hierro' to kill a man named Sergio., but never got the legion gold, the cave that goes from VDH to the Mojave is just west of Field’s Shack.Clear the place of enemies (note, VDH, and every building inside the VDH does re-spawn, so even if you’ve finished the quest line be ready for a fight). There’s a building called, go inside. In front of the door there is a teddy bear., either way there is a key underneath called “Fisk’s Key”. Finish anything else you have to do in VDH, and leave.At the start of New Vegas Bounties II you should have gone to a location called. It’s just south east of. Travel back to the bunker and head inside, in the south west part of the bunker there is a, and behind it there is a. New Vegas Bounties 2 EndingThe key you just got in Sergio’s home will unlock the safe. Collect the “rusty key”, and the 250 caps that are inside.In the middle of Lake Mead there is a location called go to it, and get ready for a fight, as Lake/Mire lurks spawn there. Of the, and then. There’s a hiding behind some rocks, so (you might need the re-breather from the Boomers), the key will open that footlocker, and inside is the. Before Playing:Although New Vegas Bounties I is not required to play NVB II, players are strongly urged to play through the first episode before playing this mod. There is a link to episode I in the 'mirrors' tab. For players that completed episode I and simply wish to refresh their memory (or if you're hell-bent on skipping it), I've included a plot summary in the.rar archive.Description:New Vegas Bounties II is the sequel the popular New Vegas Bounties I, and picks up immediately after the uncertain ending of the first episode. Without a firm to provide sponsorship, you must strike out as a solo contractor for the NCR. As such, you are no longer obligated to follow a linear questline, but may pursue dozens of bounties in any order.Your targets will include terrorists, duelists, fiends, traitors, rapists, and more! As in episode I, most of the named adversaries are boss-caliber, and make use of perks, powerful weapons, and countless cronies to thwart your efforts.Like its predecessor, NVB II contains a healthy dose of profanity and violence. Nonetheless, it includes substantially more dialogue options, as well as choices that should accommodate players at both ends of the karma spectrum.NVB II includes 1000+ lines of fully-voiced, painstakingly lip-synced dialogue. It includes voice talent from across the world, all volunteered to enhance this project. The full credits are included in the readme (to avoid spoilers), so be sure to thank these talented individuals should you interact with them in the forums.Encouraged by player feedback, I elected to include more scripted and random encounters in this installment. Both vanilla gameplay choices and decisions in the course of the mod will factor into the timing and details of these encounters. It is entirely possible to play the entire mod without experiencing every encounter (there are over a dozen), so I expect this will enhance replayability.Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in 'Three-Card Bounty', and became gradually more difficult as you progress.At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or 'go collect x or y resource'-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it.This is my first mod for New Vegas, but I've released multiple action/adventure plugins for TES IV. If you leave comments or suggestions I will always respond, and make every effort to correct bugs or conflicts should they arise.This adapts several characters and elements from JarheadWriter's mod, Potomac Breaks (FO3), with his permission.It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I've gained new respect for voiced mods!).If you love it, hate, or are just indifferent, please post comments. My mods live and die by users who provide feedback! Mod Guide Next“The Mojave is an unforgiving place, but it pays well”–Someguy2000, Nexus Forum SignatureNexus Mods OverviewPursue high-risk bounties across the Mojave Wasteland in this fully-voiced adventure mod.Nexus Mods DescriptionNew Vegas Bounties I is the first installment in a planned series for Fallout New Vegas. Upon initiating the quest, you'll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in 'Three-Card Bounty', and become gradually more difficult as you progress.At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or 'go collect x or y resource'-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it. Someguy2000 Website DescriptionNew Vegas Bounties I is the first chapter in a series set in the Mojave Wasteland of Fallout: New Vegas. The player is tasked with finding and eliminating the region's most nefarious outlaws, killers, and thieves. Along the way, the player will encounter a collection of unique, fully voiced characters, including the gregarious Steven Randall.The player can also expect violent confrontations, numerous cultural references, and an abundance of colorful dialogue. New Vegas Bounties also includes a narrative that unfolds as the player completes more missions, culminating in a climactic showdown with a shadowy nemesis. We came in here waving the banner and expecting to mold the Mojave into our own image. As you probably noticed, that ain't the case. This war has turned the Mojave into a wound, and it's attracting every manner of vermin out there. The old guard is dead, thanks to you and Randall. But now there's a new breed, with no sense of restraint, no sense of humanity. But they ain't afraid of anything or anyone. They only anwser to force. As I'm typing this, I have a TON of pages open for male custom content clothing, but I can't download all of it, sadly. I have an elimination. Sims 4 male cc folder download. BATHROOM CC STUFF PACK - Proud Black Simmer Sims 4 Male Clothes. Fan-made sutff pack - Hipster Stuff Files I kept: GiannisK13Loves Me Not High. Explore Angie Gloria's board 'The Sims 4 CC Folder' on Pinterest. Sims4Luxury: Christmas gift. Sims 4 Downloads Sims 4 Teen, Sims Cc, Sims. 4 CC Folder sims4-marigold: “ Male Hoodie & Pleats Dress With T-Shirt. Male. Is were you come in. Somebody's got to put that fear into them - the kind that twists your spine and makes you hesitate, if only for a moment. Most of them already know your name. They'll be coming for you. But you aren't like the others, are you? Something is driving you. It doesen't matter if it's greed, hate or a sense of justice - you hold onto it. You're going to need it. Being what it is, crime has risen substantially throughout the desert. Sensing a good market, several bounty hunting firms have risen up, paying brave travelers to take out their targets.And then you come in. Seeing an easy way to up your profits, you decide to get in on the bounty hunting business. In Goodsprings, you pick up a recruitment module for a private firm named Randall and Associates pop up near the California Sunset Drive-In, and you decide to pay him a visit.Thus begins someguy2000's. One of the New Vegas community's most famous mods, NVB brings great action, a simple story that nonetheless and voice-acting at a professional level. Decisions you make in the base game affect how certain bounties happen, making a varied experience depending on your playthrough. It was good enough to become an official part of the famous New Vegas Enhanced Content mod. Has a sequel in. After the end of NVB I, NCR decides to take advantage of the collapse of bounty hunting firms by bringing the business under their reins, giving hunters the option of hunting in the traditional way (killing targets) or bringing them in. NVB II is than its predecessor, with you storming entire bases on your own to either kill criminals or apprehend them using the new slave collar, which nets you more caps at the cost of requiring some skill checks or decisions. Another new addition is the removed linearity: Most of the bounties are not received as part of the main quest, but from taking certain wanted posters spread throughout the desert. The story is also much deeper, with your main bounty of going after Red Bear happening over the course of many other bounties. All in all, a more ambitious version of the original. 'I can smell. The fava beans.' .: Done with bullets in each hand by Marko to the Courier.: If you decide to bring him along, Russell will act like this, pointing out advice for the getting your bounties while justifiably.: Most of your bounties are just normal humans, but their toughness turns some of them into minibosses.: Uncle Chuckles, a man with a creepy clown mask who kidnaps children (and also you) and forces them through a labyrinth filled with death traps.: Marxist ghoul revolutionary Jacob Powers and his troops, from NVB II. He is the ghoul leader of a communist ghoul guerilla. There's even a Karl Marx portrait in his office. New Vegas Killer features a zany, compact questline that is geared towards players with bad karma. Specifically, it offers a questline based on the premise that the player has joined Judge Richter at the conclusion of New Vegas Bounties. It is not an official addition to my quest mod series, but is merely the equivalent of a What If? Spinoff. /: Sergio's goal is to build a neutral zone south of the Mojave, which would be totally free from NCR and Legion influence, to serve as a haven for trade, without any rule. You can point him that it mostly looks as a haven for raiders and slavers.:. Arthur Ribben (cf below) is an elderly man living under an alias with his deaf young granddaughter, and his greatest fear is that something happens to him, because his granddaughter is still too young to survive by herself. The Courier has a couple of opportunities to pet the dog during the same quest. New Vegas Bounties 2 Red BearOne of the options when dealing with Ribben is basically 'I let you free, just for her' (which fails the quest but grants good karma). Also, when taking him alive to Scull, you learn that the girl will be sent to a NCR orphanage, and have the choice to requesting something done about her in memory of her deceased father (a NCR ranger); if you succeed the speech check, Scull answers that he will try to use his connections to make her being adopted by another ranger.: Several of the bounties are guilty of sex-related crimes. The last members of the Burns clan plan to do this to the Courier before killing him/her as revenge after doing their related bounty.: NVB II has the Mongols, a renegade gang emerged from the Great Khans.: Arthur Ribben, ones of the bounties of NVB 2, is a former Enclave officer wanted for 'genocide and crimes against humanity' committed about forty years earlier (his files state that he is born in 2210). Among his stuff, you find some papers (which serve as proof to confound him) mentioning his action served a great role in the elaboration of FEV.: A good one in the end of NVB III, when you discover what really is happening while confronting Marko! That charismatic fella that brought you to Utah? Virgil was his name? And he is in cohoots with Brookshire, the representative of NCR, who is going to make Marko official NCR administrator of Frosthill. In exchange for its silver deposits and the elimination of all bounties in the area.: Especially in NVB II, which is even more of a than I, where all the major antagonists (and one companion) wield revolvers.: The unique rolling pine 'Deliverance' is the weapon of choice of the matriarch and leader of the Burns Gang.: NVB II is SIGNIFICANTLY harder than NVB I. From merely killing one target, you'll be storming entire bases filled with if you play your cards wrong. Invoked by someguy, as he specifically made sure to add more difficulty.: In NVB III, after Marko slaughters Frosthill and cripples the Courier, finishing the main quest only requires to flee Utah with Thorne, regardless whereas you kill Marko or not.: A meta example. In NVB III, Randall states that placing a for bounty hunters to find was a ridiculous idea, since they were nearly impossible to find unless you already knew where they were. ![]() He then goes on to state that whoever thought up such a design should get his ass thoroughly kicked.: The NCR put a bounty on Arthur Ribben with the intent of capturing him alive to set up a big trial. If you capture him alive, he dies of a heart attack not long after reaching the NCR bounty hunter's base.:. NVB II's Doug Rude is a guy wanted for killing a lot of people in duels. If you come to arrest him, he'll challenge you to a duel (of course, you can refuse and shoot him on the spot). If you accept and manage to cripple his arm without killing him, he'll surrender and will accept the bounty collar. Another bounty employs these same theatrics in NVB III.:. The bounties include, and armed with, etc., the first bounty of NVB 1 (a former NCR sniper whose brain has been rotted by syphilis, turning him psychotic) keeps a message on him, which consists on some incoherent crazy ramblings concluded by a ' speaks!' . In a late part of NVB II, there is another Cthulhu Mythos reference, as you meet a cult with which you can hear a preach concluding by 'That is not dead which can eternal lie, and with strange aeons even death may die'. A bit later, you have to accomplish a task for the cult leader, one of them requiring to read a scroll on which is written '. It does nothing except making appear two unique Deathclaws. The head of said Cthulhu worshipping cult is named. Apparently unconnected to the other character named Randall, though. If you killed Vulpes Inculta in the main game, there is a scripted encounter in NVB I (when you leave the hideout of one of your bounties) with, who is intended to avenge his friend. At the end of NVB I, when you discover in Randall's office a note that states that he has been killed by the Judge's men, you immediately encounter. The conversation which follows contains lines taken straight from No Country For Old Men. Later, finding the Judge's hideout requires to kill a Fiend named. The Judge and Glanton are both very obvious send-ups to the similarly-named characters in 's epic western. The Judge even has a unique hatchet titled 'The Evening Redness in the West,' a reference to the full title of the book. A Super-Mutant named keeps two Deathclaws pets named. New Vegas Bounties Ii WalkthroughThree Western-styled guys are fighting with guns for a treasure. One of them is the bounty, the two others are. One of NVB II antagonists is a man named Booth, nicknamed '. One of NVB II bounty's quests is named '.' . The remnants of the Burns gang in NVB II carry a note claiming that the courier '. Some real-life references as well:. Eileen, the sociopathic misandrist Fiend who castrates her male victims, is clearly derived from serial killer Eileen Wuornos, portrayed by in. Charlie Halfcockeds name references Gunnery Sergeant Carlos Hathcock,a legendary USMC sniper.: The Burns gang is a mob which member are a large family. Given the number of them and their apparent difference of age, it doesn't only include siblings, but also uncles/nephews. Their leader is the matriarch of the clan; the actual bounty is only on a specific member of the family, but Scull gives you personnally more money if you kill her. The last few members, including the patriarch, ambush you a few days later.: Using the new slave collar option, you can either kill some bounties or collar them for double the caps. Some bounties, however, will instead need you to decrease their health to near death and have them surrender (some others can surrender by themselves through a skill / SPECIAL check in their dialogs). New Vegas Bounties 2 WalkthroughKinda like Pokemon, except the alternative to catching is death.: Several of the NVB II bounties drive you to the hideout of your target. In which you don't find your target but a note which serves as some clue that your bounty isn't there.
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