Assemble your forces for a bigger, better Clash! Packed with exciting combat and fast-paced strategy, Castle Clash is a game of epic proportions! Hire powerful Heroes to lead your army of mythical creatures. Fight your way to become the world's greatest warlord. Put your strategies to. You can evolve your heros once you level them to 180+.(10 star hero) Then for single evolution you will need one copy of the hero you want to evolve and 1000 fame. But for double evolution you will need three copies of the hero you want to evolve. Castle Clash Evolution Calculator is a kind of استراتيجي apps for Android, 9Apps official website provides download and walkthrough for Castle Clash Evolution Calculator, Play free Castle Clash Evolution Calculator online. The exploit is, in fact, the riskiest kind of Castle Clash Hack cheat. These bots let you get unlimited gold, gems, and mana. Our Castle Clash Cheats or Hacks are made to never be fixed, it will always be undetectable because we have managed to develop the most advanced anti-ban system. Update, 4/15: here's a, by reddit CCer brahvmaga. This is like a TLDR of this post. I leave it here anyway for people who like to read. And here's a, with a video covering more advanced cheesing techniques.' Cheesing' is an attack strategy in Castle Clash whereby you attempt to avoid engagement with all enemy heroes except one. That one you construct a deadlocked fight with, a fight that neither side will win before the attack times out. You use procs from engaged heroes to destroy the other enemy heroes, or the enemy buildings.Here's a cheese in progress, about to end. You can see the purple tones of two Ghoulems going at it in the top of the screenshot. Additionally I have Treantar in there, with Doom Balloon. In the middle are the enemy heroes, standing on nothing since all their pads have been blown up underneath them. All the buildings are gone except for that one nearly-dead camp at the bottom.A classic 'X' base goes down to the cheese.SubgamesCheesing can be used in any anti-base mode. Indeed, it could theoretically be used in any mode where the enemy heroes are range-restricted by hero bases, and in which victory is determined by destroying all of the enemy buildings.I started doing it in Guild Wars (GW) to try to hit higher bases than I could do effectively with snipers. (Here's my.) GW is still the main place I do it, because that's still true. My sniping has gotten no more powerful than it was six months ago. But sniping is getting harder as pets heal and protect more and more, and as more people have one or more of the newer heroes that make sniping more difficult.I have found cheesing surprisingly useful in expeditions. Mostly in expeditions I snipe, but sometimes I stupidly take risks and lose my better snipers. (Aries is particularly painful to lose.) Then sniping gets much more difficult; some bases you can still snipe, but some you can't. Rather than using up a pass, or trying brute force, or taking a one or two star win, you can sometimes cheese a base. Having additional strategies in your toolkit that use a different set of heroes from sniping is quite useful.Generally, nobody attempts to cheese on normal raids. With spells to help you it just isn't necessary. However, you can use normal raids as a good way of testing it out and refining your technique to some extent. Of course in this case you cannot tweak your lineup, nor your lineup's crests and pets to try to exactly counter a particular base. But it still can be a good learning experience, and doesn't cost you much when you fail.Strategy and VariationsCheesing is pretty simple conceptually. You drop a 'tank' hero with the intent of drawing out the enemy 'anchor' for a 1 on 1 fight that you hope is a deadlock. (See below for these terms.) Neither hero can kill the other. Then you optionally add one or more heroes to pile onto the anchor, again watching carefully to make sure it is still a deadlock.There are two ways to win a cheese, and thus two substrategies. The first I'll refer to as a 'sniper cheese'. Here you use the deadlocked fight to generate sniper damage, that is, damage which targets enemy heroes and not buildings. If there is enough of this damage (and not enough healing), you can kill all the enemy heroes except the anchor. Then you can break the deadlock by adding more heroes; your heroes are now free to wipe the base. (Keep PD in reserve; he will certainly break any deadlock.)Sniper-cheesing is relatively rare for two reasons. First, because snipers also hit the anchor, it is relatively hard to get enough sniper damage without risking killing the anchor prematurely. Second, because via pets there is now defensive healing that you normally face. An opposing Bubblow and Mini Angi can heal a lot, requiring several snipers to overcome. Usually an anchor can only handle one or two snipers.The more common strategy is usually just called a 'cheese' ('normal cheese' if it must be distinguished). Between your tank and its support heroes, you clear the base by killing all the buildings using proc and/or pet damage. Usually in this case you win the fight with 3 stars without killing a single enemy hero; this is why it is named 'cheesing' since it's rather a cheesy to win this way. On the enemy side, things are simple. You want to pick a single hero to isolate and beat on for your cheese. I call this enemy hero the 'anchor'. In theory you could choose any hero for the anchor; if it has enough healing and/or damage protection it can work. In practice, there are only two heroes that will do: Ghoulem and DD. Both of them have procs that make them uniquely tanky. (I call these two heroes, as well as SK, 'supertanks'.)Practically, I doubt that SK can be used as an anchor. The problem is his offense is huge compared to his defense, so he'll kill your tank. Theoretically he could be debuffed enough to be anchored on, but this is rather hard to do at best.I have successfully cheesed anchoring off of both DD and Ghoulem. DD is preferable, because it allows you to use either your own DD or Ghoulem as a tank. Because Ghoulem is ranged, if you are going to use an enemy Ghoulem as anchor you can only tank with your own Ghoulem; DD will close to melee range with it, which will almost certainly get him attacked by multiple other enemies.The enemy's heroes other than the tank don't matter much except insofar as they force you to engage the anchor outside of their range. Heroes with autoproc can make cheesing harder, particularly if you are attacking with DD as one of your heroes. Other than that, though, they make little difference.The enemy's pets matter. For sniper cheesing, if they have good healing and defensive pets, doing a sniper cheese is likely to be risky or just not possible. On the other hand, those same pets make it easier to do a normal cheese, since they do a lot to sustain the anchor.Hero Roles: FriendlyThere are two main roles for offensive heroes in a cheese. The first is your tank hero, the one that gets the cheese going by pulling the enemy anchor, and tanks most of the damage. Some tanks can cheese a base solo, but I find that's rare. Usually you'll also want other 'support' heroes, whose job is (a) to keep the tank alive, and/or (b) to smash the base or enemy heroes. I'll discuss both roles.The tank is the key to a cheese. He is must be a formidable tank; he needs to be able to withstand the damage dished out by the anchor. Currently I feel only two heroes can do it: Ghoulem and DD. No surprise that it's the supertanks again, except SK, and for the same reason. Normal 1 on 1 hero fights don't deadlock. It is only when both heroes have a substantial defensive boost from procs that it happens.For support heroes, you generally want heroes that (a) don't cause problems offensively, and (b) add something to the attack, either survivability for friendly heroes, or damage to enemy heroes or buildings. Getting a cheese set up is often fussy. The first problem is 'pulling' the anchor. In general you want the anchor and only the anchor to come from all the other heroes and engage your tank, which means only a few locations where you can possibly approach the base successfully. In a typical 2x3 rectangle of hero pads, look for supertanks on the corners. If there is, that's a potential anchor. See if you can drop one of your supertanks in on that side, just close enough to pull the anchor out but not close enough to pull any other enemy.Usually you cannot drop anywhere that would immediately pull out an anchor. You have to drop further out, then let the tank work its way in through a few buildings, to the point where the anchor will be triggered. You want your tank to be paused on a building at this point.Often a setup won't allow you to use HtH tanks; most 'X' bases are like this. If you can, though, experiment with it. Generally, it is preferable to use DD as your tank if you can, because with Ghoulem supporting him up he can withstand almost any enemy hero one on one, and his bombs make killing even a pretty high level base go much faster. (In the pre-pet era, cheesing was the specialty of DD alone, since he is by far the most damaging hero in the game to buildings.)People sometimes use bait troops to lure with; I have not done this and so cannot say a lot about it. I would think you'd want the tankier troops to withstand arrow/magic fire for a while, and probably a variety of troops with different ranges. It should be possible, using bait troops, to lure out an anchor and then engage it with your tank even when there are no buildings at all in the proper place.If you do pull 2+ heroes it is usually best to quit immediately and retry. In GW, though, you can let it go and see if your hero(es) can kill the non-anchor(s). If you die, you don't lose anything; try again.Generally, if an approach to a pull seems at all likely it usually is possible - with enough tries. If one drop location fails a few times, try slightly different positions. There is a lot of randomness. I've tried 50 times on a GW base when I had the time to do that. Don't try to do cheesing if you have limited time.Once you have a successful pull and the fight begins, watch it attentively for as long as you can without going to close to 50%. (And also, in expeditions, be careful of dying.) You want to make sure that it's a solid deadlock. That is, that (a) your hero(es) are not dying and not even getting close, and (b) the anchor isn't either. If either side is in danger of dying, cheesing is a very risky strategy. This risk doesn't matter much in expeditions (especially if it is the enemy dying; you can quit out if that happens with 1 or 2 stars and lose honor badges), but in GW it matters more.If your tank can't tank it but is fairly close, then consider adding support heroes to help him out. Ghoulem is the most obvious support hero (if not serving as the tank). However there are other heroes that make good support; see the section below.If attempting a normal cheese, do not put Doom Balloon on your heroes while testing the pull and the deadlock. Leave one hero without any pet. Once you've established that a pull is possible and the deadlock is stable using a particular tank and helpers, then you quit, add Doom Balloon to your chosen hero and retry. Doom Balloon is your attempt at 3-star.You will need to experiment with which heroes you use to tank with and support, which pets they have, and perhaps even their crests. For ideas on this, read on.Support and Pet-holding HeroesThere are two kinds of support you can bring by using additional heroes. One is a hero whose proc adds something to the attack, or to the collective team defense. The other is a hero - any hero - used as a placeholder for a pet.Here are some support heroes I've tried, and the idea behind using them. Aries: used against DD only, the idea is to stop the proccing at least part of the time. Also used for damage in a snipe-cheese. DD: as building damage in a normal cheese, supporting Ghoulem. Ghoulem: for healing and defensive shielding. Grizzly Reaper, for dealing uniform damage to most or all enemy heroes in a snipe-cheese. Treantar: Tre's proc shields his allies for 5 seconds out of 10.5, or as low as 6 if you use Valentina to boost his energy, which is very helpful in staying alive. Also he can maybe revive members of your team if you skate over the edge of 'too little defense'. (Of course if they die once, they will often die twice.) And also, Tre has piss-poor offense relative to his defense. His proc doesn't affect enemies and his hit speed is just 1500. He's a great place to put Doom Balloon. Valentina adds energy to your team without amping them up offensively like Cupid. This can be useful in getting slow-hitting heroes to proc more often. Minotaur Lord: hits lots of buildings. Most people use him to do 'mino-smash': single or double-shot a whole base, after carefully deploying Cupid, Druid and/or PD to get him amped. If there are no places to deploy the support heroes for mino-smash, though, then maybe a cheese could work. Spirit Mage: targets everything, lots of missiles. Similar to DD except about double the damage and no stun. Downside is no defensive advantages and weak hitpoints, so you'll have to be careful about making sure he can survive.Placeholder heroes should only be used if you can't get enough pets in the battle on the support heroes you're using. You want these placeholders to have low damage, high hitpoints, and no nasty proc effects that would screw up the attack. Atlanticore is a decent placeholder. I have an evo'ed AC (evolved because I was using him way back when in LBF) that I have used from time to time. He adds very little damage against the anchor while providing pretty good hitpoints, including a fraction of the time invulnerable. Although I have not tried it, Paladin would also make a pretty great placeholder. He's almost all defense, perfect for those high-level GW attacks. But you'd have to evo him. Kind of expensive. Still, his evo'ed appearance is pretty cool.PetsProper pet selection can really help a cheese succeed. Pets can heal your heroes (Bubblow, Angi), protect them (Angi, Yule), debuff the anchor (Auroria, Lil Havoc). But as previously mentioned, Doom Balloon almost by himself can win the battle for you.If you are serious about cheesing, skill up your Doom Balloon to the max. (Yes, it costs a lot of shards. Worth it.) The minimum cheese attempt is a solo tank with Doom Balloon. Doom Balloon is necessary for almost all normal cheese attempts, unless you happen to have nearly maxxed out Dread Drake. My DD is 199ee, but lacks any offensive talent/crest; he cannot kill a high level base on his own.The second most important pet is, in my opinion, Angi. Your tank needs to withstand the beating from the anchor as well as towers and possibly autoproccers. Angi helps with this a lot, both in protecting your tank and healing him.Auroria is particularly useful against an enemy DD; she will keep it stunned about a third of the time. This reduces damage against your team quite a bit. Auroria is riskier used against other anchors because they don't autoproc, and therefore may be stunned just when their proc protection has dropped, leading to them getting killed.Finix is a good pet to add for a normal cheese, but be careful. He does not hit only buildings (like Doomie), so he will hit the enemy heroes from time to time, which may result in them proccing if they autoproc. You need to be able to easily tank that, or don't use him. Castle Clash DownloadFor most heroes, defensive talents/crests are best. Revive is probably the best, since they have a huge hitpoint bonus relative to their offense bonus. Also, you should be collecting them anyway for other uses, and the revive offers some insurance against low-odds deaths. However, other defensive talents can also help. Lifedrain, for example, tends to stabilize any hero.ArtifactsAs with crests, you want defensive artifacts for your cheese team, and you want to avoid the offensive ones. The best defensive artifacts are the Victor's Emblem and the Goblet of Life. Also Lightning Rock is mildly defensive, and even Garuda (it will slow down the anchor's proc).Artifacts all have RNG-based effects in them, and this is something that you generally want to avoid when cheesing. So, the artifact I like the most for cheesing is Victor's. Its damage reduction is not RNG based, and it helps the entire cheese team by debuffing the anchor. By contrast, the Goblet is very powerful when it works, but if you get a bad run of RNGs you can die before it activates. And it does not help the team, other than the hero it's on.Generally, avoid the Axe of Strife and the Blitz Scroll.Updated: added para on possible support heroes I have not tried.Updated: removed discussion of SK as likely anchor or tank.Updated: added section on artifacts. Castle Clash: Assigning Hero TalentsCastle Clash: Assigning Hero TalentsWhereas most guides focus on the dream talents for each hero, my goal is to take a more practical approach that will hopefully benefit the large majority of playersthat cannot afford to buy dream talents for all of their heroes.Situation: You just rolled a good or great talent. Who do you give it to and why?For each talent, I have listed heroes in my order of preference. You don't have to agree with my order, as it is only one opinion. But if you follow my advice, I'm veryconfident that you will do well. Please be well aware that as an f2p player, I lack quite a few heroes, and therefore do not have exhaustive advice that spansall of the great heroes. If you feel strongly about assigning a talent for a particular herothat I have not listed, please suggest it on Line Chat and I can modify this document.TalentHeroWhy2/8 BerserkAny 1000ms hero with no cooldownOn its own, 2/8 Berserk has no effect, but when you factor in high level celebrate, 2/8 berserk canmake a positive difference. Advanced players are likely to use berserk crests to get this effect, especially on PD or Thunder God (for insane dungeons)3/8 BerserkAny 1200ms hero3/8 Berserk takes a 1200ms hero to the 1000ms breakpoint.4/8 BerserkAny 1000ms hero4/8 Berserk takes a 1000ms hero to the 800ms breakpoint.5/8 BerserkPumpkin DukeYour real goal here is 7/8 Berserk minimum. At 8/8 Berserk, 9/10 Celebrate, with level 5 Ares Frenzy spell, you can get PD to the 200ms breakpoint in only one stack. At 8/8 Berserk, 10/10 Celebrate, using no spells at all, PD can get to the 200ms breakpoint in only 2 stacks.DruidDid you know that 2 druid stacks provides the same type of attack damage buff as a high level Cupid? In an insane dungeon context, you might bevery surprised by Druid's effectiveness. Also, berserk Druid heals more often. That's kind of a big deal in some modes, especially if you don't have ghoulem.Phantom KingFor PvP players, this has potential.5/8 WargodMinotaurThe ultimate talent for minotaur. You can literally 3 flame every insane dungeon in existence if you have this talent. As f2p, I will never enjoy this myself, but I certainly wish I could have it!Lil NickWith full confidence, I believe 5/8 wargod is the dream talent for Lil nick. Want to farm L17 and possibly even farm L18? Lil Nick would be your centerpiecefor that strategy. An unknown at the moment is whether wargod Lil Nick can make it possible for f2p players to clear insane 6-10.VladThe ultimate HBM hero, you will want minimum 7/8 wargod to clear HBM AA and beyondReaperSniping can be a big part of your Guild Wars strategy. Reaper does not have a cooldown and therefore can do amazing snipe damage, especially when paired withValentina. Reaper is also the ultimate f2p dungeon hero when 3 flames are necessary. I used Reaper specifically to beat insane 2-1, 4-10, and 5-10. Granted, my Reaper actually has8/8 Bulwark, but I know with confidence that 8/8 Wargod would be better, particularly when it comes to sniping high level bases in Guild Wars.I should also add that it does not cost much to devo Reaper due his relatively low shard cost.Santa BoomMainly for insane dungeons, wargod can be huge on Santa. The same could be said of Medusa, but she has other uses, so you would likely prefer other talentsfor her. Wargod Santa can also be useful in PvP modes. For the record, I cleared insane 5-10 with only 4/8 wargod Santa.Dread DrakeSome players might prefer 5/8 bulwark for Dread Drake. I can't afford to be picky, so I would be happy with either for DD. Want to farm L17? Wargod DD would likely make it possible.3/8, 4/8 WargodThunder GodFor exclusive use in insane dungeons (especially insane dungeon 5), I highly recommend wargod TG with level 2 berserk crests. You don't need to blow a 5/8 wargod on him, but an intermediate wargod is very useful.Santa BoomAs much as I would've preferred 5/8 wargod, I cleared insane 4-10 and 5-10 with only a 4/8 wargod Santa Boom, so I can state clearly that 5/8 wargod isnot essential, but certainly desiredWarlock, Dread DrakeGood for sniping. I'm sure other possibilities exist.3/5, 4/5 ReviteValentinaYes, I know 5/5 revite Valentina is best, but 5/5 revite is best for TONS of heroes. I would love 4/5 revite for Valentina, but my 3/5 revite turnsout to work well enough. The slight advantage of a 3/5 or 4/5 revite Valentina is that Valentina will definitely proc after an opponent's Aries procs. Also, in a team dungeon,a single 5vite Cupid will turn any 3/5 revite hero into almost 5vite, so in practice, 3/5 revite is enough for most team dungeons.AriesOnce again, 5/5 revite Aries is the dream, but in practice, my 4/5 revite Aries isn't half bad.CupidYes, 5/5 revite Cupid is best, but we can't be picky sometimes. 4/5 works pretty well on Cupid5/5 ReviteCupidMost people would pick Aries first for 5vite, but 5vite Aries has limited scope. If you want to do better in dungeons and be more useful in team dungeons (particularly lava 3), your first 5vite should go to Cupid. I don't have time to explain all of the mathematical benefits of this, but just know that 5vite Cupid gives you a massive time advantage because all of your heroes with 3vite or above will proc so amazingly quickly.AriesThe ultimate PvP player, 5vite Aries is a beastPumpkin DukeIf you have 5zerk PD, you don't need to do this. If you don't and you roll 5vite, PD is a great choice. Gives you a tremendous time advantage in dungeons as well as team dungonesWarlock5vite Warlock has amazing PvP tactical advantages. It's like having 3 psyshield crests. That will protect your team from Aries. Also, in special demon boss situations, 5vite Warlock would be the first hero that you drop when applying a permafreeze strategy due to Warlock's huge attack range.ValentinaI don't rank Valentina higher because a 5vite Cupid would turn your 3vite Valentina into a near 5viteSo many heroes.If you alredy have 5vite for the heroes above, don't tell me, lol! So many more heroes would benefit from 5vite. Payday 2 god mode mod. Please enjoy, like and subscribe!Follow me on my social media:Instagram – – – alexsecretsauce27. Consult other guides if you are confused. Popular choices include Medusa, Atlanticore, Arctica, Santa Boom, Trixie Treat, Champion, Ice Demon, etc.5/8 ScatterMoltanicaI don't own Moltanica, but for HBM purposes, this is the dream. Want to beat HBM AA through AE and perhaps beyond? Scatter on Moltanica!DruidDruid is surprisingly effective in HBM AA and beyond. I beat all of AA through AE using a mere 4scatter Druid and scatter crests on everybody else. A true scatter Druid is a very smart choice for f2p players that have no hope of landing Moltanica. When using this strategy, you don't use Ghoulem. Druid's attack buff is very significant and his attack speed is very good compared to modern heroes, which means his scatter effect is quite useful. Also, his proc won't add energy, which is why he can be very helpful compared to Ghoulem in high level HBM.Phantom KingHis high attack speed coupled with his debuff on proc makes PK the ultimate PvP scatter master. Want to beat Here Be Demon easily? Scatter PK isamazing.HarpyScatter Harpy is a consensus choice, but I don't know theexact reason why. She has really high attack range, which might give her a chance to debuff a 5vite enemy before that enemy can attack you. She might work in HBM AA and beyond, but I really think better options exist, including scatter Druid. An open question I don't know the answer to is this: If you line upa scatter harpy to attack a 5vite Aries in a battle altar battle, would the harpy successfully scatter the Aries? If you know the answer, let me know!4/8 ScatterDruidIf you want to hold out to put 5/8 scatter on Molt/Harpy/PK and you roll a 4/8 scatter, Druid is a good choice for HBM AA purposes. Considering that I beat AA through AE using a 4scatter Druid and 5 sets of level 3 scatter crests, there is a lot of merit in this choice.Frost WitchWould be useful for Here Be Demon5/8 BulwarkReaperI said earlier that 8/8 Wargod would be preferable for Reaper, but that doesn't mean 8/8 Bulwark isn't a bad option! If you want to clear insane 5-10 as anf2p player or if you want to be a beast of a sniper in Guild Wars, you really need either 8/8 Bulwark Reaper or 8/8 Wargod Reaper. In my opinion, take the first option that presents itself and stick it on Reaper. A side benefit of 8/8 Bulwark on Reaper is his very high durability in Lava 3 due to the extra hitpoints.Dread Drake8/8 Bulwark Dread Drake is a monster that refuses to die.GhoulemMakes Ghoulem more Vlad-like in terms of damage. With so many options for 5/8 wargod out there, 5/8 Bulwark on Ghoulem may be a good choice for bulwark if you happen to roll it often so that you can save your 5/8 wargod for other priorities.So Many Heroes.Lots of choices are possible. If you have concrete suggestions where bulwark should be the endgame talent, please tell me.4/8 BulwarkDread DrakeThis is what I have on my DD. I would like better, but in practice, this works OK. Please note that Dread Drake does not work well in insane 5 dungeons because he triggers autoproc enemy heroes to kill you so easily. As a result, you might prefer your 5/8 wargod and 5/8 bulwark on other heroes that are more suitable to insane 5 dungeons.5/5 CorrodeSkull KnightThis is a legitimate endgame talent for Skull Knight. SK finds himself often mobbed by multiple enemy heroes, so corrode has a strong effect.Revenant?I don't own Revenant, so this is just a wild guess. Truth be told, I can only confidently place 5/5 Corrode on SK. Otherwise, you might end up puttingCorrode on a might hero5/5 Heavens WrathValentinaNobody knows what to do with Heavens Wrath. If you don't have a good revite on Valentina yet, this might be useful.You don't want Valentina to be heavily attacked in the first place, but this might buy you some time.VladVlad might get mobbed, so Heavens Wrath provides pretty good protection. You will replace it when 5/8 wargod arrives, however.Dread DrakeSince DD is a tank, Heavens Wrath is not unreasonableSkull KnightYes, Heavens Wrath would actually work quite well on Skull Knight, but so would a ton of other skills. Therefore, don't prioritize Heavens Wrath onSkull Knight becase you will replace it once a better option arrives5/8 Deadly StrikeSkull KnightThis is a legitimate endgame talent for SK. It is ideal for Guild Wars because you get infinite tries and only need SK to get lucky with DS a few timesto win.Phantom KingGreat for PvP due to PK's fast attack speed5/8 Heavy BlowBeast TamerBT's pet already has 8/8 heavy blow, so this doubles down on that approachPhantom KingNot a great choice, but serviceable until you roll a better talent for PK.5/8 SlowdownIce DemonSometimes you need a slowdown strategy that uses ice demon. Sometimes this skill helps, even with HBM O!Harpy QueenIf you use Harpy Queen in a permaslow strategy, this wouldn't hurt, even though what you really want is scatter on her5/8 ScorchGhoulemThis is far better than you might imagine. Tower fire triggers scorch, and Ghoulem is the first hero you will drop in expert and insane dungeons. Oncescorch activates, you are invincible for 1 second, and scorch carries only a 2 second cooldown, so it triggers frequently. Since dungeons have so many towers, even 5/8 scorch willtrigger more often than you might imagine. For the longest time, I had 7/8 scorch on Ghoulem, and he ate insane dungeon tower fire as if it didn't even exist. Trust me when I say I wasn't excited toroll 5/8 scorch on a level 5 talent chest, but I made the best out of a bad situation, and my 7/8 scorch Ghoulem helped me all the way through insane 5-10, so it works! Update: In Jan 2017, I finally rolled 5/8 stoneskin and stuck it on my Ghoulem.Death Knight?One of our frieneds has 7/8 scorch on death knight and he says it rocks. I trust that he's right5/8 stoneskinGhoulemThis is better than 5/8 scorch. As far as I know, stoneskinis not negated by Aries' calamity, so your Ghoulem will be extremely snipe resistant with a high level stoneskin, which is great for Guild Wars. Also, tanky Ghoulems are great for one of my favorite Guild Wars attacks. I don't want to give away the strategy to the general public, but my guild knows what I'm talking about!5/8 Blade ShellMight HeroThis skill is crap.5/8 Flame GuardBackup Skull KnightWhen Skull Knight procs, he takes far less damage, yet my understanding is that flame guard still carriesits full effect. If you put flame guard on DD or Paladin, however, flame guard's damage is reduced by the hero's level of damage reduction. There is a chance that flameguardSK is awesome, but I will probably never find out.Candy Kane?I don't use her, but I put a failed level 5 talent chest flame guard on her because it might not be terrible on her.5/8 SprintSuccubusFor Arena use5/8 ReviveTreantaurIn team dungeons, you need Treantaur to live. Pair this with revite crests.Pumpkin DukeYes, you want 5zerk or 5vite for PD. But if you can't roll it, 5vive is not bad. In fact, I have 6/8 revive on my PD because I'm just not a lucky talent roller and I've done just fine, pairing this with either zerk crests or revite crests, depending on the situation.DruidNot a terrible choice. Not endgame either since I'd rather put scatter or zerk on Druid.5/8 Tenacity???Statistically speaking, stoneskin protects you better than tenacity when you take healing into account. More likely than not,put this on a might hero. Maybe consider putting it on SM, Reaper, or PK for lava purposes, or maybe even AC (yes, 5vite is preferred for AC, but if you need to dump tenacity on somebody, this is not terrible).5/8 Life DrainDread DrakeSome people love life drain on DD. Not my choice, but that's just me.????I'm not a big fan of life drain as a main talent. Usually life drain crests are sufficient3/8, 4/8 life drainReaper / Warlock / Cupid /Aries / Pixie / TG / DDTemporarily, this would help with your snipe team until you roll something better.Self DestructMight HeroNo way you put this on an important heroDracax?Suppose your goal is to destroy walls in Guild Wars or even Expert 8-2. If you can afford 8/8 self destruct, perhaps a flying hero that dies while flying over walls might do enough damage? This is an expensive experiment, but not too far-fetched?1/5 through 5/5 enlightenAny important heroDo not underestimate the mathematical benefit of 1/5 enlighten. If you get 5/5 enlighten, wow! Take your heroto level 200 and evolve to get a ton of booksAny hero with tons of dupes or shard heroIf you just want the books (for the Honor Badges), just pick a hero that you can cheaply evolve5/5 Condemnation???I don't know where this is best! Maybe a backup SK for special battles, like the archdemon? Castle Clash is a game that i find really fun to play. The best thing about the game is guild system which let you play with your friends. There are many resources in game and Shards is one of resources which helps a guild the most. Who To Evolve First Castle Clash WalkthroughIf you know how to farm shards you can make ur heroes super strong.Due to a huge number of request from guild members and friends i am writing this guide of how to earn shards quickly in Castle Clash. This is one of the most famous game on Android platform, which is now also available on ios, and Facebook. Who To Evolve First Castle Clash Of ThronesRecruitment Status: Open UNINTENDED is a very active, friendly guild and we are looking to add members to our team!! We have daily boss fights at 21:00 server time. We try to focus on working as a team and helping each other. Our Guild use the LINE app to communicate and will hold the fight for a few minutes if someone is running late and lets us know before hand. We are all about helping each other improve both in the boss fights, and in the game. If you are looking for a helpful, drama free, active guild - join us!!! Find us in game as UNINTENDED. Download the LINE app and look for us under 'UNINTENDED', and find our Facebook group Castle Clash - Unintended.Might Required is 15000.Boss fight Timings:Daily @ 9:00 PM EST( 21:00:00 Server time)Please feel free to give your feedback if this is Helpful to you.If you need me to give more detail feel free to ask and i will be glad to help.
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